Esports has a new look at Bett UK 2026! Interested in bringing esports to your own classroom? Already a pro with the controller? Either way, our specialist stream of esports-focused content and activations can’t be missed.
ESPORTS @ BETT
In association with

Introducing the Esports @ Bett programme!
After the success of the Esports @ Bett Theatre from 2022 – 2025, esports is now taking a new shape at Bett. Join a curated stream of content across Bett theatres to learn about esports in broader contexts, such as in Higher Education and SEND. This exciting new content stream brings more opportunities, resources and networking opportunities to esports educators and their learners. Esports @ Bett is in association with the British Esports Federation.
The power of play!
Launched in 2022, this activation at Bett has inspired and enabled educators to take steps to launch esports facilities in their own learning environments. Embrace the power of play at Bett UK 2026!
Why esports in education?
Benefits of esports
Esports is about much more than kids playing video games. Learning through play has always been a tried-and-tested method in education, so why can't it extend to the online world?
- Specialist programmes engage with students through their hobbies and interests
- Expands the possibilities for growth within SEN classrooms
- Meets students’ needs when the traditional learning system may not be suitable
- Increases student moral and develops skills for future careers
- This new way of learning opens students up to new opportunities, some of whom may never have considered higher education until they explored the qualifications relevant to esports

Esports resources

Esports qualifications
Esports has links to STEM based subjects and creative skills, which can be applied in further education through a range of career paths. British Esports and Pearson released a BTEC qualification in esports in 2020, which has taken off as an option for students to study what they enjoy.

Inclusion in esports
Esports can be used as a method of teaching in a wide range of classrooms, specifically in SEND classrooms. With esports, students with disabilities can participate in group activities like never before with the introduction of new technology, making gaming more accessible for everyone.
FAQs