Arduino Education Launches School Cloud Plan

23 Mar 2022

Arduino Education Launches School Cloud Plan

Arduino Education Hall: Bett Hall Stand: BM3
Arduino Education Launches School Cloud Plan

London, UK: Arduino Education has launched the “classroom in the Cloud” as an addition to its educational portfolio.

To support teachers in the digitisation of classrooms, the School Plan is a simple way of connecting classroom projects. Students can connect devices, visualise data, and control projects in the Cloud from wherever they are - it’s the easiest way to get started with the IoT.

The School Plan is low-code and easy set-up - in fact, you don’t need any coding knowledge to get started. Students can build user-friendly dashboards using industry-standard tools software to visualise data and control their devices - and the level of difficulty grows at their pace.

Lotte Andersen, Arduino Education Business Unit Lead, says: “The School Plan in the Cloud facilitates teamwork, as students can share dashboards and collaborate on projects. Teachers can collect project reports, including photos and videos, and students can easily showcase their work and submit directly into Google Classroom. Your classroom is instantly digital, simpler, and much more accessible.”

You can use the School Plan on any OS, and it’s always safe and up to date. Plus, you can get the most out of your School Plan with the Explore IoT Kit. Teach students how to build internet-connected objects, such as a home security alarm, a classroom counter, and an urban farming device with 10 fun, creative, step-by-step tutorials and projects.

The School Plan and Explore IoT Kit are available to buy now at or via your local educational distributor. Visitors to the Bett Show can see the software and kit in action at stand SH41.

About Arduino Education: Arduino Education is committed to empowering the scientists and artists of the future by providing them with the best set of tools to learn, grow and innovate. Their learning solutions help students progress through STEAM from middle school to university, increasing in complexity to challenge them as they develop their skills.

Media Inquiries: Hakan Karaoglu (Marketing Manager) -


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