Case Study: ESSTEAM Lab

19 Jan 2021

Case Study: ESSTEAM Lab

iRobot Corporation Hall: Bett Hall Stand: NK32

By introducing STEAM and maker education through the lens of sustainability and entrepreneurship, the nonprofit teaches students to consider the lasting impact and deeper meaning behind their actions. Instead of merely responding to the problem itself, students are challenged to expand their perspective and produce solutions that carefully consider the impact on long-term environmental, economic and societal well-being. The result? Solutions that meet the needs of the present, without compromising the needs of future generations.

ESSTEAM Lab began by teaching students how to code the Root® coding robot to move and drive, and before they knew it, were coding the robot to sing and dance. In future programs, they look forward to leveraging the robot’s expandable design using its Root™ Brick Top accessory and their own 3D printed creations.


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